Emojis For Godot
A downloadable tool
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Now compatible with emojis Unicode 15.1
Version 2.1 (Godot 4.x):
- is compatible with emojis Unicode 15.1
- uses Google Noto Emojis Color font
- uses json data generated using python
This addon provides the following nodes to use emojis in Godot:
- EmojiIcon: A node that displays an Emoji.
- EmojiButton: A node that displays an Emoji as a button.
Version 2.x is rewritten to give you access to EmojisDB singleton for easier use of emojis anywhere in your project.
It’s also adds EmojiFinder to the Godot’s Project > Tools menu. So you can find the emojis easily.
Using it with RichTextLabel
This is the example code of using emojis in RichTextLabel:
@tool extends RichTextLabel @export_multiline var text_with_emojis: String: set(value): if !is_node_ready(): return text_with_emojis = value bbcode_enabled = true text = EmojisDB.parse_emojis(value) get: return text_with_emojis func _ready() -> void: if !Engine.is_editor_hint(): bbcode_enabled = true text = EmojisDB.parse_emojis(text_with_emojis)
This is the result of the above code:
Exporting
For emojis to work in exported projects, you need add *.json
files to include files settings:
Download
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Click download now to get access to the following files:
Lastest
External
Development log
- Emojis for Godot 2.2 and Docs!Mar 13, 2024
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