Godot 3.2.1 - Error When Project Opened For The First time
Rakugo » Devlog
So When you open Rakugo project for the first time in Godot 3.2.1 you can get error similar to this:
ERROR: Failed loading resource: res://.import/sound-on.png-c7069ca607a583f763fc164615f5a3ee.stex. At: core/io/resource_loader.cpp:278 ERROR: Failed loading resource: res://gui/OptionsBox/icons/sound-on.png. At: core/io/resource_loader.cpp:278 ERROR: _load_data: Condition "!f" is true. Returned: ERR_CANT_OPEN At: scene/resources/texture.cpp:502 ERROR: Failed loading resource: res://.import/sound-on.png-c7069ca607a583f763fc164615f5a3ee.stex. At: core/io/resource_loader.cpp:278 ERROR: Failed loading resource: res://gui/OptionsBox/icons/sound-on.png. At: core/io/resource_loader.cpp:278 WARNING: _parse_ext_resource: Couldn't load external resource: res://gui/OptionsBox/icons/sound-on.png At: scene/resources/resource_format_text.cpp:175 ERROR: _load_data: Condition "!f" is true. Returned: ERR_CANT_OPEN At: scene/resources/texture.cpp:502 ERROR: Failed loading resource: res://.import/rakugo_var_h_slider.svg-078a6aa2c49fda8df315869911b0f882.stex. At: core/io/resource_loader.cpp:278 ERROR: Failed loading resource: res://addons/Rakugo/icons/rakugo_var_h_slider.svg. At: core/io/resource_loader.cpp:278 WARNING: _parse_ext_resource: Couldn't load external resource: res://addons/Rakugo/icons/rakugo_var_h_slider.svg At: scene/resources/resource_format_text.cpp:175 ERROR: _load_data: Condition "!f" is true. Returned: ERR_CANT_OPEN At: scene/resources/texture.cpp:502
Don't be scared it can be easy fixed:
- First just tray close and reopen the project
- If it doesn't works that close project
- Remove folder .import ( if you don't see it then it is hidden) from project
- Reopen the project
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Rakugo
Project (inspired by Ren'Py) for story driven games in Godot
Status | In development |
Category | Tool |
Authors | Jeremi, playBitke |
Genre | Adventure, Role Playing, Visual Novel |
Tags | Godot, Point & Click, rakugo, Ren'Py, Story Rich, Text based, Twine |
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